The Scrambledough Seven
The most celebrated adventurers Scrambledough had ever produced. They broke one of four seals on the Temple of Primordial Evil, lost one of their own, and never spoke of it the same way twice.
The Story
Before
Around ~4700 AR, Scrambledough had a party that had outgrown it. Seven of the town's most capable people — a mage, a priestess, a champion of the Dwarfather, a halfling rogue, a druid, a fighter, and an inventor — had handled every threat the town and its surrounding region could throw at them. They were respected, trusted, and quietly bored.
They set their sights on Bulb, figuring they could do what no one else had managed: cleanse the town of the malign influence that had always made it strange and uncomfortable. Their road, as roads in the South Forest tend to do, led them to the Temple of Primordial Evil.
The Night in Xas
They camped in the ruins of Xas — the lost village that once sat near the temple. That night, nightmares came. Vivid, insistent, wrong in a way that was hard to name.
They dismissed them. Cursed forest spirits. The South Forest playing tricks. They had fought worse things than bad dreams.
They were wrong. The Scale Keeper herself had sent the nightmares — a warning, subtle as she always is, a nudge rather than a shout. They could not see the source of the message for what it was. They moved on in the morning.
The Doors
The temple's main entrance was sealed with great bronze doors bound by bronze chains — but chains sculpted with such extraordinary craftsmanship that they looked like twisted rope, not cast metal. The detail was extraordinary. Qwalish later said it was the finest metalwork he had ever seen.
They should have looked for the side entrance. They didn't.
Otis tried the doors first. His strength, considerable as it was, was not enough. The chains held.
Lennet, being Lennet, could not let this pass without comment. He made his remarks about the fighters. About their weakness. About what the chains must think of them.
Michael Aaron took the bait. A Champion of the Dwarfather does not fail at a door because a halfling laughed at him. He invoked his divine power and pushed.
The doors opened.
What They Broke
The bronze chains were not decorative. They were one of four ancient seals binding the deepest levels of the temple — keeping Prince Eltram, his army, and Aerom Latan locked at the third level. The ground-level seal was the first and outermost.
It broke in an instant. The surge of energy that followed was immediate.
In seconds, multiple great shadows poured from the temple's dark halls and surrounded Aaron. The party fought. They tried. The shadows were faster than anything they had encountered — enfeebling with every strike, and worse: they began stealing Aaron's shadow, each stolen fragment spawning new shadows from the darkness around them.
They could not save him. They ran.
A banal joke. A bruised pride. A broken door. And Aaron was gone.
What It Cost
Aaron was not killed. He was transformed — consumed by the shadow surge, turned undead, now one of the temple's greater shadows. Formless. No personality remaining. No recovery possible. He haunts the deep corridors of a temple he helped open.
The Scale Keeper's warning had been right. They simply hadn't been wise enough to read it.
The Six, After
Grufus — The Mage, Now Mayor
Grufus returned to Scrambledough and has not left. He became the town's mayor — not out of ambition, but out of guilt. He did not study the legends of the temple carefully enough. He led them there. He did not stop Aaron at the door.
He runs Scrambledough with quiet competence and an undisguised wariness toward adventurers who start asking questions about the temple. He nudges them away — gently, plausibly, with good reasons that have nothing to do with the real reason. He will never tell anyone the real reason.
Ydei — Canoness of the Dwarfather
Ydei stayed in Scrambledough and leads the temple of the Dwarfather there as Canoness. She was in love with Aaron. She has never entirely forgiven Lennet — in her version of the story, Lennet's provocation is the reason Aaron is gone. She is not entirely wrong.
She is a capable, respected religious leader who carries a grief she does not discuss.
Michael Aaron — Greater Shadow (deceased)
Consumed by the shadow surge at the temple entrance. Now an undead greater shadow somewhere in the deep corridors of the Temple of Primordial Evil. Formless. No story left. An ending without resolution.
Lennet — The Rogue, Whereabouts Uncertain
Lennet semi-disappeared after the incident. He surfaces occasionally in Scrambledough or Bulb — always briefly, always in the margins, never staying long enough to have a real conversation. He maintains a relationship with Qwalish that functions as the closest thing either of them has to an ongoing investigation.
He has never publicly taken responsibility for Aaron. Whether he carries it privately is unknown.
Jaroo — The Druid, The Forest in the Square
Jaroo did not leave Scrambledough. He also did not really stay. He grew a small forest in the middle of the town — a genuinely unusual thing — and retreated into it. He withdraws from people, from noise, from the life of the town around him. Grufus visits occasionally. A few others are permitted.
He speaks, when he speaks, in ways that suggest he understood what happened more deeply than the others and found the understanding unbearable.
Otis — The Blacksmith of Bulb
Otis did not return to Scrambledough. He stayed in Bulb — took over the old army forge that has stood since the town's days as an imperial supply node. He became a successful blacksmith and a genuine asset to Bulb's community. He helps people. He is liked.
He does not talk about the temple. He does not need to talk about it. He just makes things and fixes things and tries to do enough good to balance a ledger that he believes will never fully balance.
Qwalish — The Inventor, Still Asking Questions
Qwalish stayed in Scrambledough with Grufus and remains there, maintaining a workshop and training the town's stonemasons and woodcutters with well-made tools. He is useful and busy and not done with this.
He is the only member of the six who approaches what happened with something resembling intellectual curiosity rather than guilt, grief, or avoidance. He wants to know: what exactly did they put in motion? What does a broken seal mean for the three remaining? And is there anything that can be done?
He and Lennet are, in their quiet irregular way, still investigating.
GM Notes
The broken seal — this is the first of four seals on the Temple of Primordial Evil. Three remain. The current party does not yet know the Scrambledough Seven caused this, or that the seal at ground level is already gone.
Grufus and Qwalish as contacts — both are reachable in Scrambledough. Grufus will deflect. Qwalish will eventually share, if trust is established.
Aaron — if the party ever reaches the third level, they may encounter a greater shadow that was once a Champion of the Dwarfather. There is nothing left to save. Ydei does not know what became of him specifically and has never been told.
Lennet — can appear anywhere, briefly. His relationship with Qwalish means he likely knows more than he shows.
Related Pages
- Temple of Primordial Evil
- Bulb & Scrambledough
- The Scale Keeper — sent the ignored warning
- Master Timeline — ~4700 AR